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Free RPG Day 2023

23/07/2023 21:00

Free RPG Day 2023

You might remember last years post on Free RPG Day. This year, without the disruptions from Covid, Free RPG Day was on 24th June 2023, and you can find out more about Free RPG Day here.

I had such a great time last year, I was the one asking if my local gaming store, OnTableTop, was going to host games this year... and to my delight they said yes!

The plan this year was to have three tables for RPGs, with three two hour slots across the day. The local gaming store were a little more coordinated this year and had several posts on various social media outlets to drum up support.

In the end up, there were two full tables for the first session, Vaesen and Meddling Kids; two full tables for the middle session, Call of Cthulhu and The Witch is Dead; and two full table for the third session, Blades in the Dark and Dungeons and Dragons. All in all a great turnout for both showcasing games and having players attend.

 

I ran two games this year, Meddling Kids and The Witch is Dead, and I played in the Blades in the Dark game in the last session.

 

Turning up on the morning of Free RPG Day I was dreading a repeat of last year with no-one enrolled to play my game, being that I was running another unknown game - Meddling Kids RPG; a 1970s / 1908s cartoon caper style adventure (for example Scooby-Doo or Captain Caveman). Lucky for me I had five players wanting to play. Woohoo!

All the Fun of the Fair

Bart's Fun Fair arrived in town a few days ago and everyone was excited to go. Towards the end of the first evening, a Ghoul Clown appeared and terrorised both the visitors and the staff scaring everyone away.
Both Bart, the fun fair owner, and the town council are desperate to get the fun fair back up and running but every time the fun fair opens the Ghoul Clown reappears scaring people away.

We all had a blast, and the players managed to catch and uncover the villain by the end of the session.

 

I ran The Witch is Dead for the next session after grabbing a quick ibte of lunch, and to my delight I had five players for this game as well, two of whom had never played an RPG before.

The Witch is Dead is a rules light one shot game by Grant Howitt where you play the animal familiars of a Witch who has recently been killed by a Witch-Hunter. gshowitt.itch.io/the-witch-is-dead

We all had a blast playing this one. I had two Hares, a Dog, a Magpie and a Crow all swearing bloody revenge for the death of their beloved witch.

 

I played Blades in the Dark in the afternoon. I enjoyed this game and would definitely like to play more of this, although I think I struggled in the game. Maybe it was fatigue from running all the games earlier, or maybe I didn't get into the pre-generated character enough, or maybe it was the one-shot that felt flat. Whatever it was I have a desire to play this again.

One of the boons of running games at Free RPG Day is the swag you can get to take home for donating your time. This year I got a few quick start guides, a few scenarios, a kickstarter party adventure game and some dice. Towards the end of the day, as I was the only person to have run multiple games, I was handed a dice bag. Nice!

During Free RPG Day 2022 there was a discussion about regular role playing slots at the club, the difficulty being GM availability. It was mooted that a once a month RPG day might work and we all agreed. Sadly nothing actually happened after Free RPG Day 2022.

I raised the question again this year and everyone was again in agreement, so I pushed a little harder this year and committed to the third Saturday of the month, booking myself in for the 15th July and 19th August to try and get the Monthly RPG Saturday off the ground. We have had the first one (which didn't turn out so great as there were a lot of people off on holidays then – but hey ho I turned up and ran a game with the folks who managed to attend to keep things going), and I am looking forward to the next RPG Saturday. I am also pleased to say that there is a bit more chatter on the socials about the next RPG Saturday due in August so here is hoping!

 

 

J

Boardgame Bonanza -II

02/07/2023 20:37

Boardgame Bonanza - Part 2

Last time I wrote about board games I mentioned those I have played. This time it will be those games I have recently acquired.

Between Christmas presents, birthday gifts, charity shop finds, car-boot sales and personal purchases I have managed to pick up quite a number of board games in the past few years.

 

Elector Counts

boardgamegeek.com/boardgame/350028/elector-counts

"The old Emperor is dead, and his successor is anything but clear. In the halls of the powerful, diplomacy has failed, civil strife is rampant, and the trumpets of war ring loud and clear! Fight for control of The Empire, securing your holdings with faith, steel, and gunpowder. Who among the Elector Counts is worthy of ascending to Sigmar’s throne?" - Game Creator's entry, cubicle7games.com/warhammer-elector-counts-card-game-fantasy-roleplay

 

Elector Counts is a card game which mimics one of the card games played in Warhammer Fantasy Roleplay played by all sorts of Characters in taverns across the empire. Being a Warhammer Fantasy Roleplay fan I couldn't wait to get this. I have played this a few times now, and have enjoyed it.

 

Carcassonne

boardgamegeek.com/boardgame/822/carcassonne


A tile laying game where you attempt to expand your own little section of empire. An oldie which I am sure most people are aware of by now as Carcassonne if a fan favourite out there. I have played Carcassonne on many occasions at other peoples houses, and have played it as the video-game on mobile for a while. I really like Carcassonne, but never owned a copy myself until recently when family bought it as a present for me.


 


 

 

 


Catan

 boardgamegeek.com/boardgame/13/catan

Players take on the roles of settlers, each attempting to build and develop holdings while trading and acquiring resources on the fictional island of Catan. Another oldie which I am sure most people are aware of by now as Catan is also a fan favourite out there. Again I have played Catan at other peoples houses. Catan (or Settlers of Catan as it was known when I played it) was one of those games I enjoyed but was never really good at. Much like Carcassonne, I never owned a copy myself until recently when family bought it as a present for me.

 

Industry

boardgamegeek.com/boardgame/66076/industry

A revision of the game Industria, an auction / bidding strategy game with an industrial revolution theme. I picked this up one day when I wandered into a local charity shop when out shopping with the missus. I haven't managed to play this yet so I can't give you anything more than you can find out on-line.

 

 

 

 

 
 
 
 
 

Quarto

 boardgamegeek.com/boardgame/681/quarto 

It is a game of 4-in-a-row, with a twist!

"Players take turns choosing a piece which the other player must then place on the board. A player wins by placing a piece on the board which forms a horizontal, vertical, or diagonal row of four pieces, all of which have a common attribute (all short, all circular, etc.)." - Wikipedia entry, en.wikipedia.org/wiki/Quarto_(board_game)


I picked this up very recently. I was at a car-boot sale with my mum and spied this striking board game in amongst a pile of books. When I asked the selling price I don't think I purchased anything as quick in my life – it was selling for £1! The box has a water / milk / animal pee stain on it, but the board and pieces inside are in perfect condition.

I am really looking forward to playing this.

 

Drinking Quest

boardgamegeek.com/boardgame/182225/drinking-quest

"Like a typical Role Playing Game you have a character sheet, roll for saving throws, fight monsters and find treasure BUT when your character dies in the game you have to chug your drink in real life! It adds a real level of tension and excitement to the battles. Everything matters." - Description from Board Game Geek.


I had been looking to get Drinking Quest for ages ever since I listened to an interview with Jason Anarchy in the way back when the first Drinking Quest game was released. The missus and I have some friends around once a month and we have begun the slippery slope into board games and rules light RPGS, simply those things you can do in an evening with a few drinks. This was the perfect excuse to pick up Drinking Quest. Happily Drinking Quest now comes as Drinking Quest: Six Pack, a boxed set of all six Drinking Quest games released so far. This arrived very recently so I can't wait for the next time our friends come around, I just gotta remember to tell them to being plenty of drinks!!

 

 

J

 

Broken Heavy Walls

28/06/2023 22:20

A Broken Heavy Wall option for Modern or Futuristic tabletop games

I like skirmish wargames and scatter terrain is always good for the table to help break up line of sight and give your minis something to hide behind. Those eagle eyed readers may have spotted some grey wall sections being used during a previous Stargrave game here. The walls in the photo were an early build and paint job where I was trying them out to see how well they would work. They worked well enough for my needs, now all I needed was some more.

I managed to get some 1 inch thick polystyrene insulation for cheap (and when I say cheap I mean it literally fell off the roof of a car, ended up in bits on the road, and was gifted to me for crafting, thanks Karl!). I cut these up into rough broken wall like sections, adding buttresses to look like some sci-fi fortification style walls which had fallen into disrepair. My Proxxon did a great job of slicing through the polystyrene giving all the bases a nice flat edge allowing them to stand reasonably upright on their own.

I really just glued pieces together until it felt right. After I got a few big sections, I wanted to have some smaller more decrepit sections of wall, as well as a few rubble pieces which looked like they came from the wall itself. With regards the amount of pieces to make, I have found that one of the under bed storage boxes filled with scatter terrain fills a 4ft x 4ft gaming space quite nicely, and still allows room for a few hills or buildings.

I didn't want any bases on these pieces as I wanted minis and other scenery to butt up against them easily and I wanted the walls to sit as flush to the ground as possible. With this in mind I decided to strengthen everything by sticking the polystyrene sections to cereal box card, and then cutting off the cardboard tight against the wall. This worked out really well as those rough bobbly ends of the broken wall sections now had something reasonably sturdy holding it together. A light smatter of a mix of wall filler, mod podge and paint covered every surface to hopefully stop the polystyrene from bobbling apart when handling.

I know I wanted these to look like abandoned sci-fi fortifications so for the colour scheme I wanted blacks and greys to make it look a bit like concrete, but also look a bit like strange sci-fi building material. I am not totally convinced with my paint job, but these are finished and playable and do exactly what I wanted them to do.

After a base of mid grey and several heavy black washes followed with a grey over brush I finally got the approximate colour I was looking for. A few more passes of over brush with a lighter grey and several dry brushes from grey to white soon had the piece looking good – if a little bland. A final black wash with a grey tinted white to pick out the detail had the pieces ready for embellishment.

I decided that if these were exterior walls falling into disrepair there might be plants growing on them, so a quick addition of some green ink to look like slime or lichen, a few bits of green flock and clump foliage and we had a final product.

These do look great on the table and I hope these inspire you to try something like this yourself.

J

Inspiration 4

25/06/2023 22:03

Inspiration 4 - Podcasts and other stuff

Due to the length of my daily commute I do like to listen to podcasts in the car as I drive to and from work. Whilst a lot of my podcast listens are gaming related, there are a few non-gaming honourable mentions:

No Such Thing as a Fish, a weekly podcast on various topics of interest from the makers of QI (a British TV game show). It's all about random facts along with a slice of comedy on top; and

The Curious Cases of Rutherford & Fry, a podcast where scientists investigate everyday mysteries sent in by the listeners. Coming from a science and engineering background, this is right up my street.

 

Two new podcasts I have found recently which I think are worth listening to are:

Ludonarrative Dissidents, a podcast where the hosts (gaming folk Greg Stolze, Ross Payton and James Wallis) explore and analyse tabletop RPGs. I like the critical look the hosts lay against the games and mechanics of each of the games they discuss.

Role Playing Public Radio, a podcast (by Ross Payton) looking at gaming with the host and other members of the RPPR crew. There is the main RPPR podcast (which I listen to) and then a separate podcast stream with Actual Plays by the RPPR crew. I am not a fan of Actual Plays so I tend to give this a miss but if you are interested in such things there is content out there for you. The nice thing about RPPR is the variety of games they play and discuss.

 

Another source of inspiration I have mentioned previously is Rookery Publications. They now have a weekly live stream on Twitch where they interview various Authors and RPG designers. They not only discuss topics related to the guests but also general topics relating to gaming. I generally join in the livestream chat adding in my own two-pence to the discussions.

 

The Rookery Publications live stream, Ludonarrative Dissidents podcast and Role Playing Public Radio podcast have given me a lot to think about, and it is nice to see (or or should I say hear) various opinions on RPG games and mechanics, as well as discussions around tabletop groups, group dynamics, and other ancillary tabletop topics.

 

Royal Road is still one of my go to places for stories. I am currently reading three different fantasy novels in the LitRPG genre. I like the LitRPG genre as it reminds me of gaming, however I have realised I am not a big fan of RPG stat tables and lists of skills splattered throughout a story. Some of the stories I started with good intentions as the MC or plot hooked me in, but after a few chapters they turned me off with their endless list of skills and RPG stats (which I feel do not add to the story, because even if the MC has increased a skill or two, it is now lost in the rest of the guff). There are however stories out there which do keep the RPG information to a minimum, and these read much better as a story. It is some of these I am currently reading.

 

Also, I seemed to have missed the start of 2023 – so a belated welcome to 2023 and another year of more gaming, crafting and writing about both.

 

J

RPG Tropes

26/02/2023 14:38

Tropes - It's all about Tropes

You may remember I previously mentioned I follow Total Pebble Knockdown and they recently released an episode discussing Tropes in gaming, Episode 44.
 

The basis of their discussion were three lists they came across online:

https://www.studiobinder.com/blog/character-tropes-list/
https://gamerant.com/classic-utdated-rpg-tropes/
https://mythcreants.com/blog/six-classic-roleplaying-tropes-that-arent-actually-fun/

 

Whilst the folks in Total Pebble Knockdown often discuss gaming in all forms often discussing videogames as much as TTRPGs I have focused my thoughts solely to table-top roleplaying.

Before continuing to read through my thoughts on each of these lists, I would encourage you to follow each of the links and have a read yourself.
 

Introduction

This will be quite a discourse on the lists as presented by Total Pebble Knockdown, and as in all good countdowns, I will offer my breakdown in reverse.

 

6 RPG Tropes that shouldn't be fun – This feels more like a personal rant than a curated list. I get the feeling that the reason there are 6 no-fun tropes is that the writer of this list has personally suffered from each of these. The reason I disagree with this list as a list of no-fun tropes is the first and most important tenet of gaming – Don't Be A Dick – and most of the issues with these tropes can be avoided (or at least mitigated in a meaningful fashion) if you are not being a Total Dick. I truly believe that all the tropes listed here can be used in your games effectively with some forethought and planning. The thing about playing games is we should all be having fun at the table. Whilst having your armour destroyed, or ending up in gaol with no equipment might not sound like fun, giving the players the opportunity to shine – like finding a hairpin to use as a makeshift lock-pick, charming the guards, or finding those (leather) bracers of defence - will provide an opportunity for the players to survive the dastardly plans of the GM, and hopefully an opportunity to shine.

 

10 RPG Tropes consigned to the bin - This is a list of videogame tropes. Are these tropes no longer in modern videogames, maybe not, although from reading the article, you'll learn these tropes are not gone completely. I will break these down with respect to TTRPGs, where they apply.

 

15 RPG Tropes to try out in your next character build - This is a list of common character tropes you see in movies, tv and novels. There is nothing wrong is using some of these tropes in your games, either as a player or a GM – although you should keep in mind the gaming tenet – Don't be a Dick. This list is a great resource for players and GMs alike. I will not trawl through this list and comment on each, as reading the article and following the links for each of the tropes listed will give you a better understanding of each trope, how you might play the trope in your game, or how you might try and subvert them. Also this is a list of common tropes, and there are loads more tropes out there than are on this list. The tropes as listed here are more about the character's style of play than the actual character class like Total Pebble Knockdown tried to tie them to in the episode.

 

As in all lists, these lists are made from someone's opinion as to what to include in the list. My discourse is my opinion of the list breakdown, and also some of what Total Pebble Knockdown said in the episode. Anyway back to the lists, keeping in mind not to be a Dick about things...
 

6 RPG Tropes that shouldn't be fun

6. Freedom is a Choice?
If a character turns up to your game with an over-powered or under-powered character, you as the GM haven't done your preparation right. Also if they build a broken character with you present, you have done something wrong. For games that allow freedom in character building, the GM needs to be on top form and know the rules inside out to ensure the characters are not making broken characters – just take a look at what min-maxers can do within those 'restrictive' D&D rules!! Freedom is good.

5. Personal Puzzle Solvers
Puzzles and the like in game should be solved by the characters. Which means skill challenges, dice rolls and lots and lots of hints. So you roll a check and fail on a puzzle, as you have failed your roll, maybe your comrade gets a bonus to their roll as they will not repeat your mistakes. On some obscure information roll you fail, but the next character gets a hint after your rambling thoughts, which may lead to a different skill check, which also may lead to a different hint or information being presented. Managing puzzles and the like in this manner should prevent the game relying on the actual players knowledge and skills.

4. Your Prison is all in the Mind
Why can't players end up in Prison? If they keep breaking the laws of the land, they should be put in gaol. And if they keep breaking them they should realise there are consequences for repeat offenders. Does that mean you should throw players in gaol every turn-about; no but players need to be aware of the consequences of their actions. So the BBEG is hunting them down and has thrown them in prison? How will they escape? Can they find out how to defeat the BBEG from other prisoners? Can they get a message to the outside? Can they make a daring power play from within the prison? Do they have a patron on the outside who can help them? Just because the players are in prison, does not mean it is the end.

3. Rocks Fall, Everyone Dies
Yes the GM can kill players any time they like. Quite a short game then isn't it? If the players are doing something stupid, and die – that is their fault. As the GM, you are to 'challenge' the players, not wipe them out. Die rolls that could lead to character death should always be explained to the player before the roll. Also rolling in the open is always favourable as there is less room for argument when it comes to situations like this.

2. Re-Supply
There are times to have unlimited supplies, and times to not. This article reads like the author has been burned by a GM though the judicial application of inventory management. Again, if you are a Dick about things, it will not end happily. Is there more to be said on this topic?

1. Scrap Merchants R Us
I think with the specificity on Rust Monsters and the vehemence coming across on destroying players equipment, the writer of this article was the Fighter in question who had all their armour and weapons turned to rust. Why can't you destroy or lose players equipment? Having other (non-metallic) equipment available for the players, or an opportunity to replace equipment after a particular harrowing session will ease the personal pain of the players. Also, if players think they can enter (normal) combat and come out with their equipment completely intact every time, then you as the GM are doing something wrong. Damaging their equipment and allowing opportunities for repair throughout your sessions means players are less attached to their singular precious equipment, and if and when that rust monster appears, they won't be worried as they know they can repair or replace it. Also, who doesn't like rust monsters? Serious high level players should have these as pets. Who needs metal armour or weapons when at high level you have natural bonuses or can enchant yourself ahead of combat. With the rust monster by your side, your opponents metallic weapons or armour will be ineffective. Mu-ha-ha-ha-ha!
 

10 RPG Tropes consigned to the bin

10. Chosen Heroes
The funny thing about TTRPGs is the players are the heroes of the game. They are the main protagonists about whom the story revolves. This doesn't necessarily mean they are heroes themselves in the traditional sense of the word, but that they generally end up doing the right thing. If your campaign sets the players as evil to overthrow the forces of good, are they not the heroes in the eyes of their evil allies? Are they Chosen by Destiny? Ordained by Prophecy? Probably not, unless your story states that. More likely than not, they are run of the mill heroes who by happenstance end up saving the city / kingdom / planet / universe.

9. Damsels in Distress
Damsels (the females) or Swains (the males) in Distress. Although you can use Dudes for males if you don't speak Old English. Your players will not typically be damsels in distress, unless you shanghai them and throw them in gaol to be eventually rescued by someone else – sound familiar from my earlier thoughts on putting players in prison? But there is no reason you can't use the damsel in distress trope in your games. Anyone needing rescued who cannot free themselves is the 'damsel' in the broadest sense of this trope. So the very act of your players breaking someone out of prison, or rescuing someone from the BBEG is enacting this trope. You can play with this trope though. What about some type of Stockholm syndrome? The prisoner you are sent to rescue is suffering from some form of PTSD and will defend their captors, or try to escape from you the rescuers to return to their captor. How will you convince the prisoner to follow you? Will the captor let you release the prisoner, knowing they will escape and return to them? Alternatively why is the captive always a hapless individual who cannot do anything? Once the prisoner is released, they are found to be an adept fighter, magic user, or diplomat and will join the party offering their skills to the party.

8. High-Fantasy settings
There are lots of different settings (genres) to set your games in. Why not a High-Fantasy setting? There is nothing wrong with High-Fantasy, and although this is a well used setting, it may been seen at times as a tad over-used. However that has not stopped new games or other forms of entertainment being created in the high-fantasy setting. One of the ways creators have been tying to change the high-fantasy genre is to merge it with other genres. Sometimes this works, sometimes not. What could you do to change the high-fantasy setting to use is your own game?

7. The Ragtag Gang
Another thing about TTRPGs is the random characters the players bring to the table. Did you hear the joke about the Druid, the Cleric and the Rogue who walk into a bar? No? Well this is just about how most games start, random characters seemingly put together for some purpose. That is not to say that characters won't have backgrounds and motivations to pull them together, but those long-term working together goals can be hard to identify at the very beginning of a campaign, especially when the players are using their own characters and not pregenerated characters and have to work out the fine detail through play and discussion. Sometimes it is the flaws within these characters and their seemingly odd combination that makes for better roleplaying. I mean this ragtag gang of random characters couldn't possibly be the Chosen One's, could they? If you don't want a ragtag gang of completely random individuals in your game and you are not using pregenerated characters, you as the GM need to curate character generation more closely, explaining to the players the type of game, and the type of characters you want them to build for the game.

6. Impractical Costumes
Definitely something resigned to videogames and comics, although official TTRPG art does at times fall foul of this trope. Yes the scantily clad women and man is a sexual fantasy of many. How these characters do not just die from environmental exposure is a mystery? The opposite is also true, over-armoured characters with plates and flanges covering all areas and an assortment of attachments to the armour, you wonder how they move let alone fight in the thing? More sensible outfits are for the most part, what every player and GM will opt for. If someone is scantily clad or over-armoured, it should be for a very good reason!

5. Attack the Heroes Village
Is it a case of the villains attacking the village or of killing characters loved ones? If it is just a case of attacking the village, maybe the heroes won't care all that much as it will depend on their backstory and their connection to it. If it is a case of killing the characters loved ones, this is something you as the GM need to work out with the players before you decide to go down this route. Like I have stated before – Don't be a Dick. What if the heroes come from different villages? What do you do then as the villain? Attacking more than one settlement will likely attract the attention of more powerful forces than those low level heroes you are after. Should you as the GM attack the characters village? No, for as you see, it probably won't do any good, and will likely get more than the heroes coming after your villain. Also, you have to remember what game you are playing is it a dungeon cwarl, a mystery game, a horror game, or something else.

4. Level Grinding
Level Grinding doesn't appear in TTRPGs as TTRPGs are not always about combat. However how you reward your players has to be considered. Gain 50XP for killing that Goblin? Great. How much experience do you get for negotiating with the Goblin to let you past, getting them to spill the beans on where the gold is hiding and how to get past the rest of the guards? 50XP seems a bit lame now doesn't it. Most pre-published adventures provide a guide to rewarding experience to players, based on a list of goals they achieve in the adventure. The goals are not side quests but are things that may or may not have been achieved before the end of the adventure. Did they work out it was Professor Plum before the final scene? Did they prevent the death of Miss Scarlet? This same framework is what you as the GM want to provide for your own campaigns. Don't forget it is not always about killing more monsters.

3. Number Crunching
Some people like number crunchy systems, some people don't. The nice things about the TTRPG scene is there are games that cater for both. Personally I do like a rules-light game, as it is easy to get a game going, especially for a series of one-shots. Do I still play more crunchy games? Yes, and there is nothing wrong with them. I can like and play both.

2. The RNG of Doom
Dice are the TTRPG RNG (random number generator) of choice. They are great, they are physical, and you can perform any amount of dice rituals on them as you see fit (blow on them, rub them, shame them). As games have moved online we have been using online dice tools (which are literally RNGs) to provide our dice roll numbers so the other online players can see. I have had many a bad experience where I have had poor rolls from the online dice-roller and felt cheated. Especially as I have to keep using the damned thing! I think the difference is more psychological, as when I have a couple of bad rolls with my dice, I can stick it back in the bag and bring out a different one, obviously breaking the bad luck cycle immediately! Pity I can't do the same thing for the online dice rollers eh?

1. Save Points
TTRPGs don't use save points. Players tend to have some sort of base of operations where they return to after adventuring. This could just be an inn in a different town on their travels. This is the TTRPG equivalent of a save point. Campaigns will use more of this trope than one shots or short adventures.

 

Those are my thoughts on the lists of Tropes as presneted by Total Pebble Knockdown.
What do you think?

 

J

Fighting Fantasy Roleplaying

15/11/2022 17:32

Roleplaying 1980's style - A Fighting Fantasy RPG one-shot

For those of you familiar with the Fighting Fantasy gamebook series, you might recall the book Fighting Fantasy: The Introductory Role-playing Game. This book and the follow-up books in the Advanced Fighting Fantasy series (Dungeoneer, Sorcery! and the rest of the books in the series) was were where I got my own creative juices going to build worlds and run games, even if these games were only for my little brother and a couple of close friends in those hazy days of the late 1980s and early 1990s.

For those of you unfamiliar here is a link to the Official Fighting Fantasy site with a blog about the book https://officialfightingfantasy.blogspot.com/2019/01/blast-from-past-fighting-fantasy.html

 

Following on from my time at Nergalcon, see the news article here, where the GMs used a variety of rules light systems to run their sessions, I had looked into rules light systems and thought about getting back into the Fighting Fantasy game rules to run something for myself.

 

Almost all of my book collection is in storage, so after a bit of hunting and a good rummage around, I was able to put my hands back on these gems. Nothing much happened after that except for a nostalgia trip reading through the books again, until early this summer when my regular gaming group was having a break for a couple of weeks.

 

It was just before this break, a couple of the members wanted to play something different in the off-weeks and I suggested running a Fighting Fantasy one-shot. Both players were familiar with the Fighting Fantasy gamebooks so the premise and rules would be easy enough to explain. All I needed was some sort of cheat sheet to provide them (as I only had the physical books to hand and we were to play online) and some adventure idea to throw at them.

 

My character creation and rules summary can be found here

 

Fighting Fantasy One-Shot

For the one shot, I started them in a large town with rumours of mysterious goings on happening in a village a couple of days travel out of town. The basic premise of the game was a necromancer of sorts had cursed the village years ago looking for a magic item. The village was relocated to the other side of the stream in the same valley with the old village becoming overgrown. The necromancer of sorts is back in the new village to finish what they started and their reappearance had brought zombies and spectres into the village to terrify the residents. I didn't write anything down as this was going to be a free form one-shot with a couple of players – the premise being moulded by their actions (or inactions) as the session progressed.

 

After some investigation the players found an old woman who had been in the original village who relayed most of the relevant information about what had happened. They also found a jeweller who had come across a necklace whilst wandering through the abandoned village one day, and had set about dismantling it to make trinkets and other jewellery – which in doing so summoned back the necromancer. They did miss some of the more obvious clues about where the necromancer was hiding out, but they did come across his path (dressed as a travelling merchant – the uncanny resemblance to the merchant who attended the village years ago according to the old woman) near the abandoned village and set about dispatching the necromancer and freeing the village (both new and old) of their curse.

 

All in all it ran very well, and the Fighting Fantasy system is definitely something I would like to run again.

 

J

Free RPG Day 2022

03/09/2022 22:08

Free (International) RPG Day – Yarr! The Rules Light RPG

For those of you who don't know, Free RPG Day is an annual promotional event by the Tabletop role-playing game industry. The event rules are fairly simple: participating publishers provide special free copies of games to participating game stores; the game store agrees to provide one free game to any person who requests a free game on Free RPG Day. It usually occurs in June.

This year (due to international shipping times being stymied from the Covid-19 pandemic) the international (i.e. outside of North America) wing of Free RPG day was held on 23rd July 2022.

 

Free RPG Day was mooted in my local gaming store, OnTableTop social media channels, and some kind soul (thanks Tony!) nominated me as a GM for the day. I agreed rather quickly not sure of what I might run, but having played in and ran games at conventions, I had a head start on what would be required of me for the day – some sort of one shot, with pre-generated characters that can be run in a few hours.

After a chat amongst the game store and other interested GMs I opted for Yarr! The Rules Light RPG, a pirate themed game set in a semi-historical fantasy Earth. Now all I needed was an actual game to run. A couple of nights to think about it and I came up with:

Black Leg Pete and the Snow Diamond

I'll tell more about the actual scenario in another blog.

 

Initially there were to be eight games for four players, over four tables, across a morning and afternoon session. This soon got whittled down to four games, over two tables, across a morning and afternoon session due to lack of GM commitment.

Turning up on the morning of Free RPG Day I was informed no-one had signed up for my game, but that there were a couple of free slots in other games running that day if I wanted to join. I was not shocked at the lack of sign-up as I believe Free RPG Day could have been better advertised both within the gaming store and on other social media outlets, but the main reason being that I was competing with three Dungeons & Dragons games that day, and my RPG of choice isn't exactly well known.

Anyway following a quick chat with one of the gaming store guys, he asks how many I can actually accommodate, as he and a couple of game club regulars would be interested in a game. I informed him I could take eight in my game and ended up with six!

 

We all had a blast, and although I over-ran my slot a bit - I did have to wait until my crew of six were finally assembled as a couple of them were organising the game store as well a playing in my game – my outline timing worked almost to plan.

I joined one of the Dungeons & Dragons games in the afternoon session which was under-subscribed, and I had a blast as a player. The GM (cheers Matt!) ran a great scanario about an alchemists lab which had turned rogue AI.

One of the nice things about Free RPG Day is that you as a GM get swag to take home with you. I got a couple of quick start guides, and a couple of scenarios, as well as some nifty dice. Not bad for putting a bit of effort into running a game for others. My favoutite swag was the ROOT The Role Playing Game Quickstart and the Level 1 - Indie RPG Anthology (volume 3).

 

I really enjoyed myself during this years Free RPG Day, and I think my proudest moment of the day was when one of the players who had stayed on in the games store until it's close, was still talking about the 'pirate game' he played in the morning.

I look forward to next year's Free RPG Day.

 

J

Play by Post

31/08/2022 22:39

Warhammer Fantasy Roleplay Play by Post

I may have mentioned previously that I am a massive fan of Warhammer Fantasy Roleplay (WFRP), and having run games through 1st and 2nd edition (and having collected most of 3rd edition but having no one to play with) it was a no-brainer to get into the new 4th edition as published by Cubicle7 Entertainment.

 

So far I have played WFRP 4th edition online in a few one-shots, and played in a play-by-post game run on RoleGate that eventually petered out so I was eager to get a game up and running myself. Of the various gaming groups I play with, there was a mixed attitude to WFRP with no attempt at a game ever making it past the first session.

 

With few local player options it looked like I was going to have to bite the bullet and set-up my own game online, although I was not overly looking forward to this as I feel VTTs can distract from the theatre of the mind gaming I love to play.

As luck would have it, following a varied discussion on a Discord server I subscribe, the talk was about the seemingly lack of well managed WFRP games, I was asked by the server admins would I like to run a (play-by-post) game for some of the subscribers on their server!

Of course - I said Yes!

 

Which brings me to today. I have a play-by-post game running on a Discord server, and this has been running for about six months. I am overjoyed to be finally running WFRP again, and although I prefer pen-and-paper around a table, the play-by-post gives me the theatre of the mind space I love.

 

I have a little booklet put together with some cheat sheets, player character details, adventure notes and background information (I am a nerd after all!)

I haven't said which Discord server I am running it on yet as I am looking approval from the admin team to allow such details, and I do want to ask my wonderful players if they are happy to have their antics posted on my blog.

 

I have been transcribing the action in preparation for future publication, and although the Discord chat log needs quite a bit of work to polish it up to standard, going forward I am hoping to release each Episode as they complete. So far we have completed the Episode 0: Prologue and Episode 1: The Missive.

J

NergalCon 3

21/05/2022 18:31

NergalCon 3

I mentioned previously in a News article that I had attended NergalCon which was organised and run through discord as the online replacement service of the WFRP convention held in August in London (since 2002). As it turns out the Nergalcon I attended became NergalCon 1 (August 2020), then we had NergalCon 2 in February 2021, and most recently NergalCon 3 in April 2022, and I am pleased to state I attended and played in all three on these online conventions.
First of all a big shout of thanks to T Cantwell for organising this event, and not only that, running games as well. Second a big shout of thanks goes to R Carnel who ran the rest of the games at NergalCon 3.

I will openly admit that I was a bit of a nervous wreck through NergalCon 1, and this was through a combination of not knowing people, or not being familiar with the systems they were using for their games. NergalCon 2 was much better as quite a number of folks from the previous convention reappeared on this occasion. Plus, some GMs from NergalCon 1 were running games so I was at least familiar with their patter and play styles. NergalCon 3 was much better overall for me. I was comfortable and just went with the flow, ham acting and all.

Out of the five games I signed up for this year, I played in four. I had to miss one due to family issues, and it looked like a good one! I played The B'witched Killer by R Carnel, Batmen of Altdorf by R Carnel, Heroes Don't Get Paid by T Cantwell and Alfonso's Party by T Cantwell. My favourite out of this lot was Batmen of Altdorf - great story set-up, interesting characters to play, and for a one-shot I think this game nailed it!

I am always keen to get more gaming in and it was great to not only see something like this but support it as well.

J

Welcome to the year 2022!

16/04/2022 22:50

Inspiration 3

OK, I may have missed the start of 2022, and I am only getting around to posting something now (over the Easter weekend), but let me just say that December 2021 through to January 2022 were absolute hell. Family health crisis dominated my world and I took myself off from gaming and crafting to care for family members.
Good news is that everyone is back on their feet and I have been able to get back into some sort of gaming normality. Even better news is lockdown restrictions have now eased greatly and there is talk of meeting up with real people again!

The bad news is the Kings of War League was put on hold, mainly due to me not being available to play or co-ordinate anything. Although with lockdown restrictions easing and being able to meet up in groups, this will happen sometime later this year.

Much like I have stated before, inspiration comes in many forms and you can see what I have already posted for 2020, and for 2018. Due to the family health crisis, I didn't have much time on my hands, so I dived back into reading more on Royal Road, even starting some new stories, and of the rest of the time I played several match-3 or roleplaying format mobile games, mainly just to pass the time.

 

The great Seagoat - Over the past few years I have tried to consolidate my online presence to one or two handles. This was especially true during lockdown when online was about the only way you could interact with folks, and I was not very fond of having to remind people all the time I was the same person under a different handle on a different platform. With this in mind, I have settled on Seagoat777. It is an old handle from a wayback time, but I thought I would resurrect it and use it going forward. If you do come across me online, don't forget to say hi!

The guys from Delve Podcast have given themselves an overhaul and are now Total Pebble Knockdown. A little bit more of a focus than the ramble-a-thon that Delve Podcast used to be, and some really good topics for discussion from the gaming front. Why don't you join their Discord channel where you can experience my mind information dumps first hand.

Rookery Publications are new on the scene. Former writers, editors and artists from various Warhammer eras, they have banded together to form a new publication group intending to produce system agnostic material. So far their initial material has been top class. Mainly based on social media as of now if you are looking for them.

I have mentioned Mel the Terrain Tutor in the past and his YouTube channel, but another great go to is TheTerrainTutorsTerrainiacs Facebook group. Well worth joining if you are crafting at home. Some good crafting inspiration can be found in these pages.

 

Most of the rest of the inspiration is the same as before, from blogs to YouTube channels, and from discord servers and Facebook groups, to films and books. Inspiration is a funny thing, and a conversation or a sentence can spark something that will drive you to go out there and get gaming and crafting.

 

J

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