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Burrows and Badgers

08/03/2026 23:01

Burrows and Badgers

Burrows and Badgers is a skirmish wargame of anthropomorphic animals by Michael Lovejoy and published by Osprey Games.

I was aware of Burrows and Badgers through various social media and gaming channels but had never thought much about it. It was just another quirky skirmish game. One of the members of OnTableTop, Glenn, turned up one Saturday looking for a pick-up game. Unfortunately I was running RPGs that day but I fell in love with the official Oathsworn miniatures which he had fully painted and couldn't wait to play a game. As I was enthusiastic we agreed to meet on the next available date and have a demo game. I took a few of his minis for my warband and we used the first edition rules.

 

Trial Game

The demo game went well and needless to say I was hooked! I was keen to play more and Glenn suggested playing a campaign. I didn't say no. The one thing I do like about Burrows and Badgers is the dice rolling mechanics. It all comes down to the dice rolls, and those special rules that modify those rules. This means you can field a warband of small creatures like mice and have as much success as a handful of larger creatures like badgers or otters. You can pretty much create the themed warband of your choice and have fun playing it.

Although the second edition rules are out, Glenn already has the first edition so I decided to pick up a second hand copy of the first edition rules for myself to prevent me from constantly borrowing the book. Once I had the book I looked about for minis to get my own warband started. Whilst I love the Oathsworn miniatures, their website is not the greatest for navigation and so I decided to give up the slog of  wading my way through the website and went instead to Etsy and eBay to look for miniatures suitable for Burrows and Badgers. I am not saying that I won't buy anything from Oathsworn as I do love some of their miniatures, but I can buy from them at my leisure in the future.

I looked at the rulebook and the Oathsworn starter sets as inspiration for my purchases and thought having a fox led warband would be interesting. Having found some suitable miniatures for my foray into Burrows and Badgers I turned my attention to the specific rules and my specific warband.

 

Tokens

During the demo game we quickly realised we needed to track the activation of minis, and this was easily rectified with glass beads which I usually carry in my gaming bag for random tokens. We also needed to identify minis that were hidden, and we struggled to remember to check minis for penalties due to wounds. It was after the game I took a longer look at the rules and decided for our next game we needed several tokens.

I created these tokens using a mix of GIMP and Inkscape to create the token images, before using Scribus for layout. These were printed on card before being pasted to mount board and being cut out. You can get a copy of the tokens I created here.

 

Warband and Minis

My starter warband consisted of two foxes, taking the role of Leader and Second, along with a squirrel in a camouflage cloak to cover ranged attacks and a corgi in armour to look after melee.

I took a stroll around the internet to see if I could find some better warband rosters than are provided through official sources and I came across The Greasy Goblin. This is an excellent blog and resource for Burrows and Badgers. Their warband roster is great and you can find it here.

 

Campaign

We had initially decided we were going to play loose with the campaign, and just undertake a series of battles via random scenarios in the rulebook. It was after the first game that I thought we needed a bit more structure and so I have but a bit of effort into rounding out my warband, giving them a background and reason why they are wandering about the land. This was where I developed Merrick's Rangers, a Freebeast band looking to spread the word of community and freedom and put and end to Royalist rule! Glenn, went with a Pirate theme with a band of Rogues who have lost their ship and are looking for enough cash to get a new crew and ship.

Speaking with another member of OnTableTop, Shay, he mentioned he has a Burrows and Badgers warband and I asked if he'd like to join the campaign. He said yes and so the Royalist band Kralovska Straz who has been specially commissioned by the Regent Prince to put and end to Freebeast uprising and and end to piracy has now joined the campaign. I think the dynamics within the three warbands should work well for this campaign and I am looking forward to getting more games in and see how this turns out.

 

Backdrops for Mini Photography

The Greasy Goblin warband roster is great as there is a space you can place a picture of the member of your warband. Obviously a photo of your miniature would be the best idea to fit in here. When I photograph any of my work; miniatures, scenery, scatter terrain, etc. I have generally just taken a photo at the kitchen table, and sometimes on a gaming table, although often a bare table at that, and feel disappointed. I have always looked at magazines, books and and websites that had their minis and terrain laid out with a proper surface and backdrop which really grounded the piece in the scene.

I knew that if I wanted my minis to look the part and fit into the world I would need to have some form of backdrop and surface for my minis also.

I decided to undertake some research and found that the model railway crowd make and sell various backdrops for model railway set-ups. Whilst most of these were the wrong size, scale and scene for what I wanted, they did inspire me to look for alternative options. Now I knew what I was looking for, further internet research found some suitable paintings and photos that would make acceptable backdrops.

For my prototype I printed out a painted backdrop image across several pages and stuck them to a large piece of card, and as you can see from the photos of the prototype, it kinda works. What my prototype lacks, from revisiting the source material in the magazines etc. was something that masked the transition from ground to backdrop. Most source material used a suitable scatter terrain; rocks, hedges, shrubs, fencing, etc. and so I needed to make some of these too. I decided to make a few small test pieces of scatter which would be smainly used for photographing minis against a backdrop. I haven't re-photographed the minis with the scatter terrain yet, but I will use these for the next batch of minis I photo. I will also need to revisit this and make something sturdier for the future, and possibly make more scatter terrain.

I am lookin forward ot getting more games of Burrows and Badgers in and will provide updates as they happen.

 

 

J

RPG Saturday - part 4

01/03/2026 12:47

RPG Saturday - part 4

Continuing the series of RPG Saturday the last few months of 2025 were filled with another variety of games.

 

Call of Cthulhu

One of the members of the Causeway Giants Gaming Group, Tony, ran a scenario for Call of Cthulhu; Dead Boarder. You can download a copy of the Dead Boarder scenario from the Chaosium website.

I played the nosey neighbour in this scenario and we didn't stop the monster from appearing, nor did we prevent the monster from escaping the apartment and head out to the street, nor did we prevent the apartment block from catching fire, although several of the PCs did escape, albeit traumatised.

A thoroughly enjoyable game over all.

 

Warrior, Rogue & Mage

I picked up Warrior, Rogue & Mage a number of years ago but never got around to putting it on the table. You can get a copy from Stargazer Games  here. I put together a simple scenario for this; The PCs are on their way back to the city or large town from some adventure or guild business when they come across a dead body in the road, in it's hand is a hastily scribbled note which reads:

“Help! Captured in Thornbright. Skeleton army! Send the guards! Hurry! J.P. Caston”

and further down the road you find a broken and faded sign for Thornbright.

This was a straightforward adventure where the PCs enter the village to find roaming skeletons and the citizens either holed up in the inn, or barricaded in their homes. A mage focusing in necromancy has come to the village in search of something, something a legendary Druid called Thornbright has supposedly hidden in this very village. It is up to the party put an end to his evil ways. The party faces random wandering skeletons when out and about in the village, and can travel from location to location in search of clues, with a final showdown against the mage and some of his skeleton henchmen.

Warrior, Rogue & Mage is a rules light system with some neat mechanics. I had fun running this system and it was relatively easy to come up with things on the fly. Speaking with the players after the game they really enjoyed the system and all agreed they would play this again. If I was to run this specific scenario again, I would put in a few skeletons with different abilities to mix things up as towards the end of the scenario the players had perfected a method of dispatching the skeletons without much issue.

The map was made in Watabou Village Generator. The map annotation and index was created in Inkscape with final compilation of all the pieces undertaken in OpenOffice Draw. I made both a daytime and night-time version of the map as I knew the scenario would take place across a few full days. This was quite easily achievable with the Watabou programme.

 

Meddling Kids

I ran a christmas based one-shot for the December RPG Saturday. You may remember I first ran Meddling Kids for Free RPG Day 2023, and I do like the system so why not use it for a take on the Christmas movie where Santa is the baddie!

'Twas the Night befoe Christmas, when all through the house,
not a creature was stirring, except Santa Claus as he was trying to rob the First National Bank

When you are hanging out at the mall in the run up to Christmas, you overhear a broken conversation coming from Santa's Grotto about robbing the bank at the mall. Speaking with the mall Janitor who you are friendly with, he tells you of his suspicions of the new Santa and Helpers the mall has hired this year. It is up to you and your friends to uncover the plot and try to stop the robbery from taking place.

We had a good time in this scenario, and overall the game went well enough, the players stopping the robbers.

Although I have ran Meddling Kids in the past, it is not a game for everyone's taste so when I announced my intention to run Meddling Kids, I didn't think I would get many attendees. What I hadn't planned on was the number of players actually turning up. In total there were seven players and the problem with this was I didn't plan any pre-gens for the scenario, thinking the players could roll up their characters from scratch. What a mistake this was, as part of Meddling Kids it that you build in relationships to other players as well as various NPCs in the setting. This bit of character generation took a good bit of time to complete and as such the end of the scenario was rushed so we could finish up before the FLGS who was hosting us closed. Not my best moment as a GM, but I was happy with the scenario and how it went, so will definitely run this again some time – although next time I will either cap the numbers of players or have some pre-gens prepared!

 

 

J

RPG Saturday - part 3

21/09/2025 20:55

RPG Saturday – part 3

As you probably have guessed this little series excitingly titled RPG Saturday will chronicle the games I run or play during the RPG Saturday events.

 

Killsplosion

Killsplosion, by Ross Payton of Role Playing Public Radio  fame is a cinematic action rpg suitable for one-shots. You can pick up a copy here. It is listed as a player versus player rpg as you don't really die, you just spend the next scene licking your wounds or making a full recovery in hospital before you are on the streets once again, trying to stick it back to your opponents. You don't have to run the games as player versus player and can easily run them as a collaborative game against hordes of villainous goons or TV monsters. I ran the scenario that was came along with the rulebook where they are chasing down a briefcase for a client, whilst each player has a secret agenda they were trying to complete, and my players had a blast.

I set my game in The City, a sprawling conurbation where the players had to go from district to district to find clues about the briefcase, its carrier and where the handover would take place. They then could set-up ahead of the hand-over so they could snatch it for their respective client. My players split into two opposing groups for the first half of the game to track down the briefcase and when and where the handover would be, before finally coming together to pool their resources to put together and pull off an elaborate plan to finally snag the briefcase. It all went according to plan only for the table to be stitched up by one of the players in the final scene as they stole the briefcase and made good their escape thus completing their secret agenda.

You can download a copy of the blank map of The City here. I made the yellow areas are the airport and port respectively left to right, and the red areas are the main shopping areas of down-town, mid-town and up-town respectively bottom to top. Every district on the map was individually annotated with a line or two of a description along with a key landmark in that district as I wasn't sure where the players were going to start out, and although the scenario in the rules mentioned specific districts the players themselves could go anywhere in the city to look for clues or pick up gear.

Can you figure out what real life European city I based this on?

 

 

J

The Bonsai Diary

22/08/2025 20:30

The Bonsai Diary Solo-RPG and an Introduction to Bookbinding

I first came across The Bonsai Diary in a thread on the  Ludonarrative Dissidents  discord channel. The premise of the game took my interest and I decided to pick up a pdf copy for myself. On a quick read through it was obvious that the document was to be printed double sided on thin paper and bound along the left hand long edge. Although I print and bind a lot of my gaming material using plastic ring binders, I was wondering if there was a way of “stitch binding” the pages together in a pleasing arts-and-crafts kind of way.

After a bit of internet searching I found several websites and videos dedicated to the art of Bookbinding. After a bit more research, and faffing about deciding what I would actually do, I decided it would probably be best to bind the pages together with either a simple chain stitch or a ribbon binding as both would be something achievable for a first timer. In the end up as this was a print-and-write style solo-rpg I decided to print off two copies and bind one with ribbon binding, the other with a chain stitch.

I started with the ribbon binding as this seemed to be the most straight forward; punch holes along the edge you want bound, thread suitable ribbon in one direction through the holes, then lace the ribbon back through the holes in the other direction, tying the loose ends off. This was deceptively easy for the result, and felt just like lacing a pair of boots. I chose a lovely pink ribbon to match the colour of the flowers on the front of the booklet.

I had to buy some materials for the chain stitch binding, buying some curved needles and tapestry thread, and whilst I was there, I bought thread snips. I couldn't find any suitable pink thread so I chose this nice red colour.

This method is a bit finicky and chain stitching is one of the basics of book binding so all those bookbinders on the internet just make it look easy. I did practice on a few blank sheets of paper before hand to ensure my holes were in the right place, and to ensure I had enough thread to finish the job (I didn't on my first attempt), and I am pleased with the result.

The Bonsai Diary is a  fantastic and mindful solo-rpg and I am looking forward to completing my bonsai tree. I have also fallen in love with book binding, and have had some fanciful thoughts of book-binding all my RPG and Wargame material instead of ring-binding them. I can still dream, and maybe book binding will be something I will take up when I retire from my day job.

 

 

J

RPG Saturday - part 2

17/08/2025 23:51

RPG Saturday - part 2

You may remember I spoke about RPG Saturday, he re, well things have been going well (well, not smoothly as there have been a few problems) since those early days with a few regulars showing up each month, and the ranks of GMs running games is slowly (very slowly) filling out. Here are more games I have ran at RPG Saturday over the last few months.

 

GoGoGolf

July saw the 153rd Open being held locally (The Open Championship, PGA Tour) and I thought a golf game would be a little bit different.

I came across GoGoGolf, and having had some good reviews I decided to pick this up. You can get a copy here.

GoGoGolf is a great little game for a one-shot. You pick your character which gives you your stats, and you select your magical golf club which allows you to cast a spell, which is akin to a special ability.

I constructed a scenario where the players were academics in a magical school undergoing a school inspection whilst the school was holding a fun-day. The PCs were part of the team to take the inspectors on a round of golf in an attempt to distract them from inspecting the school too hard.

My players and I had a great time as I guided them around 9 holes of golf, avoiding giant moles on the fairway, robot fish in the water hazard, and guardian golems on the edge of the green. Never-mind the fact that one of the players turned several of the fairways into fields of ice with their spells and one of the inspectors was laser-blasted and set on fire.

It was light-hearted and fun and I look forward to putting this on the table again.

 

Runeblade

I ran Runeblade in August as there were only a few members in attendance due to holidays. You might remember I wrote about Runeblade before, and having finally got around to running this again, I enjoyed this as much as I did the last time I played. The dice mechanics went a lot smoother this time now I had half an idea of what I was doing.

 

 

J

Boxes for Miniatuires

27/06/2025 23:31

Boxes for Minis

So when I was speaking about packing away my Stargrave minis, here, I hadn't thought about where or how I was going to pack them away. Whilst I have several carrying cases for minis, I have way too many minis and not enough carrying cases, so a lot of minis end up being put away into small plastic storage boxes wrapped in paper towel. Whilst these are practical, they are not ideal and I had always been on the lookout for an alternative for my minis, even if this would only be for temporary storage whilst they are being transported from home to game.

I found a few old miniature boxes that Games Workshop produced and thought these looked ideal as they fold out flat and are constructed by tucking in various flaps. If I was to finish it with a bit of cheap foam in the base and lid it should stop movement and damage to the minis inside.

I unfolded these and traced around the box onto some cereal box card and scored along the appropriate lines with a blunt knife, using the original box a a template to figure out which way to fold the flaps. I did stick the long side flaps down before folding up my new box as this would help the tab catch better, and give the box a bit of rigidity.

I followed up on this by deciding to buy a large sheet of construction card, the day-glow green was on offer, and the foam I used was some foam I found from an old computer hard drive I had bought many years ago.

Although the construction card is nice, I have a never ending supply of cereal boxes so I can have several of these for random minis when travelling to a game. As you can see, the box comfortably holds 5 to 6 minis on bases. I don't think a large creature would fit, or a base much larger than 30 or 32mm, but for the most of what I have these will do the trick.

 

 

J

Free RPG Day 2025

22/06/2025 23:18

Free RPG Day 2025

You might remember last years post on Free RPG Day. This year Free RPG Day was on 21st June 2025, and you can find out more about Free RPG Day here.

Although last years wasn't the event I had been working towards, I was glad that I organised something and glad that I got some games running for Free RPG Day. This year once again I asked my local gaming store, OnTableTop, if they were going to organise and host games for Free RPG Day. I did do this earlier in the year once Free RPG Day 2025 was officially announced... and the lack of response and general interest from the store was sadly present once again; just like last year. 

I had steeled myself for this particular scenario and so as soon as Free RPG Day 2025 was officially announced, I began organising things in the background in order to make this year as good a year as I could; they only thing I was leaving to nearer the time was the actual venue. Obviously being just an over-enthusiastic gamer, I couldn't order the swag for Free RPG Day, but at least I could organise and run some games.

Having done my background work I had quite a few GMs and quite a variety of games lined up.

The plan this year was to run two sessions with three games each session.

  • Session 1 (Morning)
  • Mutants and Masterminds (3e)
  • Dragonbane
  • Pendragon
  • Session 2 (Afternoon)
  • Dungeons and Dragons (5e)
  • Monty Python RPG
  • Labyrinth Lord

 

That plan didn't work, essentially due to lack of numbers – it is funny that if everyone who liked and commented on social media attended I would probably have had to turn people away, and as it turned out we had only a handful of those numbers overall. All was not lost however, as we did get a good number of games ran this year.

The final list of games played was:

  • Pendragon
  • Mutants and Masterminds (3e)
  • Dungeons and Dragons (5e)
  • Monty Python RPG
Pendragon

This was an adventure from the starter set and thanks to Paul for running this game. I had been eager to play Pendragon for some time and so was really happy Paul decided to run this. I enjoyed this Pendragon one-shot (which was just the first part of the starter set), and would definitely like to play more.

Mutants and Masterminds (3e)

This was a home-brew adventure and thanks to Marshall for running this game. I was (am) not a great superhero fan, and whilst I might watch a movie, or read a comic in this genre, it doesn't do much for me. That being said, I had never played Mutants and Masterminds and so was eager to give it a go. What can I say, I was really impressed with the system, and with the scenario Marshall had concocted for us. This was very enjoyable and I can definitely see myself playing more one-shots of Mutants and Masterminds.

Dungeons and Dragons (5e)

This was a home-brew adventure and thanks to Matthew for running this game. I did not play this (I was playing Mutants and Masterminds at the time), but it was D&D and is something I am familiar with, so there you go. Everyone who did play in the game seemed to enjoy it.

Monty Python RPG

Or to give it its proper title Monty Python's Cocurricular Historical Reenactment Programme and thanks to Gerry for running this game. I was curious about this game and I will admit I was not sure whether I would like it or not. I cannot even tell you if the scenario was from the game or a home-brew by Gerry, but whatever it was it was quite enjoyable and I feel it was a fitting game to end the day on.

Everyone who turned up had a great time and I think that this was one of my most enjoyable Free RPG Days yet.

 

When I was planning things the background, I knew I wanted to give something as a thank you to those GMs who would turn up to run a game, so I organised some 2025 GM badges. The GMs were over the moon when I handed these out, proudly wearing the badge for the day. I will definitely do something similar next year.

Also, not to miss out on swag, Lance from Fox and Hyde left in some of his zines during the day. I grabbed these two, a D&D character portfolio, and a game about woodland creatures. Thanks to Lance for coming down and dropping stuff off. You should really check his stuff out.

I was able to pack up and go home knowing we all had a great day and I an looking forward to Free RPG Day 2026!

 

 

J

Stargrave - Part 3

11/05/2025 12:24

Stargrave - Part 3

You may remember I wrote about Stargrave here. This was back towards the end of the pandemic, and after those initial few games as we were starting on our journey into Stargrave everything fizzled out due to various real-life reasons amongst the group. I never got to talk about the minis I had purchased back then or what my plans for as the games rolled on.

 

I have always liked Stargrave (and it's fantasy cousin, Frostgrave) and was itching to try and get more Stargrave on the table, this was especially so after playing Deep Space, which got my sci-fi juices going again. I found myself in a conversation with a fellow CGGG member who also expressed an interest in playing Stargrave and was also itching to get a mini campaign underway. So I got out my Stargrave stuff and was determined to finish not only my crew, but put together enough minis that I could field a second crew to ensure I could at least play a game with someone.

I stated to the group that as soon as I had two crews built I would organise some Stargrave. Needless to say there has been no Stargrave because as soon as I had the minis assembled and was in the process of painting them, real-life issues popped up again (this time directly affecting my family) and I was once more forced to put things away. I honestly believe I am cursed and will never get a game of Stargrave!! Anyhow, without wallowing in self pity or prophetising of things that may be, I will show you what I have purchased and where I am at with my Stargrave gaming. 

 

As mentioned previously, whilst I had ordered some official minis, I had a clear concept in mind for my crew (Ace Trucking Co) so went on the hunt for minis that I thought might suit. I ended up buying four different types model from eM4 Miniatures, em4miniatures.com

Spacelords

I picked these as they filled in some of the main 'characters' in my crew.

Future Skirmish


I picked these as they filled out the most of the rest of my crews 'characters' and I thought they fitted in with the future/sci-fi aesthetic that Stargrave has - very much boiler suits and guns.

Both the Spacelords and Future Skirmish minis would fill out the bulk of my crew, as these minis were hand picked to fit with my crew concept.

Gangers and Mechs

The Gangers (both the male and female version) as well as the official Stargrave models would fill in any gaps I might have in my crew, as well as fit out the bulk of the second crew so I could at least get a game. One of my crew was a robot, and that what the Mech minis were for.

 

Here is my crew, ACE Trucking Co.

As you can seen I had started painting these but things got in the way and I had to pack stuff away. I will get these back out and finish them, I am just not sure when.

 

I also mentioned about putting together some tokens for Stargrave. I have a copy of those original tokens that you can download here. These can be printed out, stuck onto thick card, and cut out for use in your own Stargrave games. If I get around to it I might revisit these in the future.

 

 

J

Gaming Swag 2025

10/05/2025 19:33

Gaming Swag 2025 - Surprises, Signed Copies and Purchases

I saved up all the information below and put into this one blog post, as I didn't think individually they were worthy of their own dedicated posts.

 


 

I had a lovely surprise over the Xmas period as I got gaming stuff as a gift, and although I may have mentioned once or twice about the lack of items to help in my gaming, I definitely did not have in my purview that I would get any items as presents.

So it was a real shock to me when I opened my presents and discovered I got pair of dice trays and a (faux) leather GM screen. What can I say, my family are awesome.

So far the dice trays have been used at every game since Xmas, although the GM screen has only been used once or twice, since I really only need it when I am playing a game I have to keep information hidden from the players.

 

I backed a Kickstarter some time in 2024 for a new Publishing House, Stars and Sabres, where their first book An Anthology of Shadows, Stars and Sabres was part of the rewards. I totally forgot that they would be sending this book out out if the Kickstarter funded, so another surprise early in the New Year when a package arrived for me. The package not only contained the book, but also a Thank You card, a Post Card with the same cover as the book, and some Stickers.

James Wallis, indie game designer, board game enthusiast, and all round nice chap was informed recently by his distributor that they found a couple of pallets of his role playing game Alas Vegas and James wanted to know if anyone out there in internet-land would like a signed copy. I jumped at the chance and am now the proud owner of Alas Vegas, signed by the author himself. I haven't got around to reading this yet, but it is on my list this is a role playing game where you begin the game with amnesia and over the course of the game you regain your memories, your pasts, connections, skills and secrets as the game progresses.

The fact that Alas Vegas deals with characters with amnesia reminded me of something I came across a few years back. I have an idea for an adaption of a really great fan-made Star Wars scenario, where you start out as characters with amnesia, but I wanted a different sci-fi system than Star Wars. It's not that I don't like Star Wars or any of the Star Wars role playing games, I have both played and own the West End Games Star Wars rpg, and own the Fantasy Flight Games Star Wars rpg, I just wanted to do something sci-fi without it being Star Wars bound. When I finally get around to running this I'll make to post about it and link back to here.

On discussing this with some fellow gamers Scum and Villainy by Evil Hat Productions was mentioned. Taking a search online I found a local UK retailer who had a copy of the book in store, but to get free shipping I had to up my basket total – so a quick look in their sale and reduced to clear items I managed to get the following gaming stuff and make my free shipping total.

  • Dragonbane
  • Scum and Villainy
  • The Witcher: A Tome of Chaos sourcebook
  • Two card decks for Root: The Roleplaying Game
  • Maze of Malcor and Cities of Bronze for Frostgrave

As mentioned I am a fan of Dragonbane, so adding this was a no brainer. I added The Witcher supplement as I have The Witcher RPG, and although I haven't got this onto the table yet, I thought this supplement might be useful when I finally do. It was a similar situation for the card decks for Root. I own Root: The Roleplaying Game, again not getting round to putting this on the table yet but thought the card decks would be useful when I do. I picked up the supplements for Frostgrave as this is something I not only play (when I get the time) but also enjoy crafting for if you remember here.

All in all it has been quite a good first half of 2025 for gaming stuff for me.

 

 

J

Deep Space - Campaign 1

26/04/2025 00:03

Deep Space - Mini Campaign

If you remember I ran a Deep Space one-shot here and the folks in the group were enthusiastic enough to want a short campaign. I decided to string together some of the pre-written adventures published by Farsight Games into a mini-campaign, starting off where they left off after the one-shot, and working towards a grand finale with another adventure of my own creation.

 

After running through a few of the adventures I can say I do like the Deep Space system very much. This is a rules light system so there are plenty of instances of making adjudications on the fly about what the players can and cannot do, but as long as you are consistent in your rulings I have never found this to be a problem when running the game. There is a published 'background' which you can find in official supplements from Farsight Games, but there are enough gaps in the information that you can mould and shape this to your own desires; much like I did for this campaign. I look forward to finishing this mini-campaign and if I was to revisit Deep Space in the future, I will use the informaiton and background I have already constructed and move on from there.

 

There are some (quite small) maps in the published adventures, and I am a sucker for a nice map, and an even bigger sucker for handouts at the table. So for this campaign, I decided to re-draw them as full size handouts.

 

I have found Dungeon Scrawl to be a most excellent programme to draft maps of all sort in. If you remember I first wrote about Dungeon Scrawl here and through that initial experience in drawing the maps for Hrogroth's Tower, I was schooled enough to tackle the sci-fi maps for Deep Space. As you can see from the following examples, I decided to go with a blue background for the city maps, as I thought this would make it reminiscent of old blueprint drawings which would be a nice aesthetic; and for the ship map i went with a more traditional black outline to highlight the ship super-structure. I also improved in my Dungeon Scrawl abilities, getting the likes of text and doors into my maps.

All in all Deep Space is a great rules light sci-fi system and I had a blast running through some of the pre-published adventures. I am looking forward to playing more, and looking forward to making more maps.

 

 

J

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Burrows and Badgers

08/03/2026 23:01
Burrows and Badgers Burrows and Badgers is a skirmish wargame of anthropomorphic animals by Michael Lovejoy and published by Osprey Games. I was aware of Burrows and Badgers through various social media and gaming channels but had never thought much about it. It was just another quirky skirmish...

RPG Saturday - part 4

01/03/2026 12:47
RPG Saturday - part 4 Continuing the series of RPG Saturday the last few months of 2025 were filled with another variety of games.   Call of Cthulhu One of the members of the Causeway Giants Gaming Group, Tony, ran a scenario for Call of Cthulhu; Dead Boarder. You can download a copy of the...

RPG Saturday - part 3

21/09/2025 20:55
RPG Saturday – part 3 As you probably have guessed this little series excitingly titled RPG Saturday will chronicle the games I run or play during the RPG Saturday events.   Killsplosion Killsplosion, by Ross Payton of Role Playing Public Radio  fame is a cinematic action rpg...

The Bonsai Diary

22/08/2025 20:30
The Bonsai Diary Solo-RPG and an Introduction to Bookbinding I first came across The Bonsai Diary in a thread on the  Ludonarrative Dissidents  discord channel. The premise of the game took my interest and I decided to pick up a pdf copy for myself. On a quick read through it was obvious...

RPG Saturday - part 2

17/08/2025 23:51
RPG Saturday - part 2 You may remember I spoke about RPG Saturday, he re, well things have been going well (well, not smoothly as there have been a few problems) since those early days with a few regulars showing up each month, and the ranks of GMs running games is slowly (very slowly) filling...

Boxes for Miniatuires

27/06/2025 23:31
Boxes for Minis So when I was speaking about packing away my Stargrave minis, here, I hadn't thought about where or how I was going to pack them away. Whilst I have several carrying cases for minis, I have way too many minis and not enough carrying cases, so a lot of minis end up being put away...

Free RPG Day 2025

22/06/2025 23:18
Free RPG Day 2025 You might remember last years post on Free RPG Day. This year Free RPG Day was on 21st June 2025, and you can find out more about Free RPG Day here. Although last years wasn't the event I had been working towards, I was glad that I organised something and glad that I got some...

Stargrave - Part 3

11/05/2025 12:24
Stargrave - Part 3 You may remember I wrote about Stargrave here. This was back towards the end of the pandemic, and after those initial few games as we were starting on our journey into Stargrave everything fizzled out due to various real-life reasons amongst the group. I never got to talk about...

Gaming Swag 2025

10/05/2025 19:33
Gaming Swag 2025 - Surprises, Signed Copies and Purchases I saved up all the information below and put into this one blog post, as I didn't think individually they were worthy of their own dedicated posts.     I had a lovely surprise over the Xmas period as I got gaming stuff as a gift,...

Deep Space - Campaign 1

26/04/2025 00:03
Deep Space - Mini Campaign If you remember I ran a Deep Space one-shot here and the folks in the group were enthusiastic enough to want a short campaign. I decided to string together some of the pre-written adventures published by Farsight Games into a mini-campaign, starting off where they left...
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